AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on iOS in South America Q3 2021
In Q3 2021, the top 5 2D realistic games on iOS in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look.
In Q3 2021, the top 5 2D realistic games on the iOS platform in South America demonstrated diverse performance trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a comprehensive insight into the market dynamics for these games.
Evony by TOP GAMES INC. saw fluctuating weekly downloads, peaking at approximately 30.8K in mid-July before gradually declining to around 9.9K by the end of September. Weekly revenue for the game remained relatively stable, hovering between $11.7K and $19.2K, with a noticeable peak of $19.2K in mid-September. Active user trends showed a similar pattern, starting at 16.2K at the beginning of the quarter and peaking at 57.2K in mid-July, before declining to 34.4K by the end of September.
8 Ball Pool™ from Miniclip.com maintained a steady performance throughout the quarter. Weekly downloads were consistently high, averaging around 35K to 40K. The game's revenue peaked at $20.2K at the start of the quarter and remained relatively stable, ending at $15.4K by the last week of September. The game also boasted a robust active user base, fluctuating around 1.1M to 1.2M throughout the quarter.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED experienced a moderate increase in weekly revenue, peaking at $22.1K in mid-September. Downloads saw a peak of approximately 6K in early September, while active users increased steadily from 8.2K at the beginning of the quarter to around 15.9K by early September, before slightly declining to 13.2K at the end of the quarter.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. showed a consistent download rate, averaging around 4K per week. Revenue trends were relatively stable, fluctuating between $10.6K and $16.4K, with a peak of $13.7K in early August. Active users saw a gradual decline from 30.5K at the start of the quarter to 23K by the end of September.
Last Shelter: Survival, also from LONG TECH NETWORK LIMITED, had a more volatile performance. Weekly downloads were relatively low, with a peak of 1.9K in mid-July. Revenue trends showed variability, peaking at $19.3K at the start of the quarter and fluctuating around $8.3K to $14.9K towards the end. Active users started at 181 in late June and dropped to 149 by the end of September.
For more detailed insights and data, visit Sensor Tower.